An example of where the component would not act perfectly is a a character for a mod that works for Baldur's Gate 1EE that describes a human as a Half Orc through dialogue. Due to the varying coding standards in mods and the vast number of potential mods available, there is little chance that this component will act perfectly for mod added NPCs but it will do the best that it is able to do. Please note that how other mods name or code their creatures or whether they name their rogue characters specifically "Mugger" or one of the other matching keywords is beyond my control - results may vary. For example if installed after other mods, then matches from those mods of characters specifically named "Mugger" would get portraits from the Rogue pool. This is optimized for vanilla supported games but you might get some decent results for mod added characters. The way the random picked works is that all possible numbers from a pool are used before a second pick of the same number is picked meaning that you should not get random picks out of a group of 5 with the same number being used until all 5 of the portraits have been picked. If the random option is selected then a random pick will be selected. There is also a Random option to grab a random portrait from the pool so that our friend the "Mugger" might get a different portrait if this component was installed a second time. That means that when you speak to "Mugger" in the dark alley, he should look the same if you were to reinstall the mod. If you install the component 'Sequentially' then Portraits from the Pool are assigned in numerical order to allow for reproducible results. There are two ways to install the Category Portraits component - Sequentially or Randomly. Please note that you may get repetition in portraits if you speak to multiple characters as once a pool of portraits is exhausted, then an additional round of picks from the portrait pool will be assigned to additional NPCs. There are more breakdowns for groups of Humans than there are for other races. There are more than ninety pools of random portraits that range from a few portraits to over 20. For example, human characters named "Thief" or "Mugger" will get portraits from the male or female Rogue pool, characters named "Commoner" or "Peasant" will get portraits from the commoners pool, and "Drow" will get portraits from either the male or female Drow pool. This component is highly recommended and covers beings that are genericly named. This mod has an optional Category Portraits component to assign portraits from a pool of random portraits to actors that are not assigned specific portraits by the main component. If you start a new game, then all NPCs that should get portraits will get them. Keep in mind that when installing or reinstalling this mod, NPCs on areas you've previously visited won't get portraits, but areas and NPCs you have not yet visited will get portraits. The game, it's a good idea to reinstall this mod. If any of the portraits are not to your satisfaction due to quality or you feel that the portrait does not match the in game NPC, feel free to post on the forums for potential inclusion in future updates. The mod can add representative portraits for all 4617 speaking creatures throughout these games so that when you speak to them, these NPC characters that inhabit these rich worlds will appear a little bit more alive. It can be installed on multiple platforms including Enhanced Edition Trilogy (EET), Baldur's Gate 1 Enhanced Edition including Siege of Dragonspear, Baldur's Gate 2 Enhanced Edition, and Icewind Dale Enhanced Edition. The core component of this mod adds portraits to speaking NPCs in the Enhanced Edition Infinity Engine games. You will need to manually send these portraits to your friends as IWD2 has no method of transferring them.Portraits Portraits Everywhere (PPE) - core component The portrait files must be in BMP format.įor multiplayer, each player must have a copy of the portraits otherwise they will see a blank icon instead of the other player's custom portraits. The names must be 1-7 letters long, maximum - so the filename with the S or L added to the end is no longer than 8 total characters. To use a custom portrait, place it in the Portraits directory (in the install directory for the game) and add an S to the end of the small portrait name and an L to the end of the large portrait - otherwise the two names must be identical. The measurements for player portraits are 42x42 pixels for the smaller portraits (8-bit color runs faster but it can be up to 24 bit color), and 210x330 pixels for the larger portraits. The portraits need to have specific dimensions and format.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |